With this e-book, Onn Shehory and Arnon Sturm, including extra participants, introduce the reader to varied features of agent-oriented software program engineering (AOSE). they supply a particular choice of state of the art findings, which mixes study from info platforms, synthetic intelligence, allotted structures, and software program engineering and covers crucial improvement points of agent-based systems.
The ebook chapters are prepared into 5 elements. the 1st half introduces the AOSE area in most cases, together with advent to brokers and the peculiarities of software program engineering for constructing MAS. the second one half describes basic elements of AOSE, like architectural versions, layout styles, and verbal exchange. subsequent, half 3 discusses AOSE methodologies and linked examine instructions, and elaborates on Prometheus, O-MaSE, and INGENIAS. half 4 then addresses agent-oriented programming languages. ultimately, the 5th half offers stories with regards to the implementation of brokers and multi-agent systems.
The booklet not just offers a entire evaluation of layout techniques for specifying agent-based structures, but in addition covers implementation facets resembling communique, criteria, and instruments and environments for constructing agent-based platforms. it really is hence of curiosity to researchers, practitioners, and scholars who're drawn to exploring the agent paradigm for constructing software program platforms.
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The e-book covers the hot new advances in software program engineering and information engineering. it really is meant as a complement to the two-volume instruction manual of software program engineering and information engineering. The editor and authors are recognized overseas specialists of their respective fields of workmanship. every one bankruptcy within the booklet is fullyyt self-contained and offers in-depth info on a particular subject of present curiosity.
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Additional resources for Agent-Oriented Software Engineering: Reflections on Architectures, Methodologies, Languages, and Frameworks
The process outlined above and the array of complexities associated with it are really meant for those who wish to build their own frameworks and engines upon a Stage3D foundation. In the next section, we’ll have a look at how to actually use one of these 3D frameworks to render some content within Flash Player. There is a project hosted on Google Code called EasyAGAL which aims to simplify the creation of AGAL for Stage3D. com/p/easy-agal/ Stage3D Example Using Away3D Thankfully, we don’t need to deal with direct APIs and AGAL unless we actually want to.
We will set this up in such a way that its position is at the center of the Stage with a transform point (pivot) at its center. This will allow us to rotate around the center point instead of the upper left, which is default. setVer texColor(), we set different shades of green as gradient points. ENTER_FRAME. This is where any change over time should occur, and in this case, it does a simple clockwise rotation of the Quad. 02; } } } When we compile and run this code on the desktop, we can see how simple using accelerated 2D graphics with Stage3D can be thanks to this fabulous framework.
WireFrameCube primitive rendered using Away3D Away3D is just one of many ActionScript frameworks which utilize Stage3D. These frameworks are meant to provide high-level access to powerful display technology and each has its strengths and weaknesses. Experiment with a number of these frameworks to discover what will work best in your particular project. A list of Stage3D frameworks and libraries is included in Appendix of this book. org/) to create a 2D framework for Stage3D which emulates the traditional DisplayList that Flash Platform de20 | Chapter 3: Stage3D: High Performance Visuals velopers are so used to.
Agent-Oriented Software Engineering: Reflections on Architectures, Methodologies, Languages, and Frameworks